Game Development & Assets

Unity Game Development

Unity game development turns a defined concept into a testable mobile, PC, or WebGL build with scoped mechanics, content, UI, integrations, and performance targets.

  • Delivery10–45 days
  • RevisionsPackage dependent
  • PricingQuoted by scope

What this service covers

A successful build starts with a finite feature list, target platform, input method, screen flow, art source, audio source, save requirements, and hardware budget. I define acceptance criteria before gameplay code begins.

Development can include C# mechanics, controls, menus, scoring, levels, save data, audio, effects, analytics, advertising, or payments as listed. Each target platform is built and tested separately; store submission requires client-owned developer accounts and current platform compliance.

Project-specific Unity files and C# source are delivered. Asset-store packages, plugins, fonts, music, SDKs, and other third-party components retain their original licenses. A testable build is not a guarantee of store approval, commercial success, or compatibility with every device.

What's included

  • Scoped gameplay mechanics in C#
  • One or more listed target builds
  • Defined UI, audio, and effects integration
  • Optimization and test report for target hardware

Tools and platforms

UnityC#Mobile GamesWebGL

Interactive production

Game development for browser mini-games and real-time 3D experiences

A focused game development process begins with the player loop, session length, input model and distribution environment. These choices determine whether the experience needs a Unity production pipeline, a lightweight HTML5 implementation or another browser-friendly architecture.

Unity WebGL can support richer real-time scenes, while a compact HTML5 mini-game may load faster and fit simpler campaign mechanics. Asset budgets, device testing, analytics events and loading behaviour are planned early so the final build matches its publishing context.

What the production plan defines

  • Core loop, controls and progression logic
  • Unity WebGL or HTML5 technology selection
  • Performance budgets for assets, memory and loading
  • Cross-device testing, analytics events and deployment handover

How the project works

  1. 01

    Scope

    We define the objective, deliverables, dependencies, and success criteria before production starts.

  2. 02

    Build

    You review working previews, so decisions are made against tangible output.

  3. 03

    Refine

    The agreed revision rounds are used to complete details within scope.

  4. 04

    Handover

    I deliver the agreed files, access, and practical usage notes in an organized package.

Game Development & Assets · Delivery

Choose the right level of scope

Final pricing is provided after scope, deliverables, and integrations are confirmed.

Starter

Single mechanic

A small playable build around one core mechanic.

  • One core gameplay mechanic
  • Basic menu and score flow
  • One target-platform build
  • Basic audio and interface
Delivery: 10–15 days Revisions: 1
Standard

Playable game build

A polished test build with finite levels and progression.

  • Agreed level set
  • Save and progression system
  • Touch or gamepad controls
  • Defined audio, effects, and animation
  • One target-platform test build
Delivery: 20–35 days Revisions: 2
Advanced

Extended project

A scoped game project with custom systems and selected integrations.

  • Defined gameplay systems
  • Agreed platform builds
  • One cloud-save or payment integration
  • Custom interface and effects
  • Optimization and store technical prep
  • 3 revisions
Delivery: 35–45 days Revisions: 3

Frequently asked questions

How long does Unity game development take?

These packages take 10–45 days depending on mechanics, levels, platforms, art, integrations, testing, and review cycles. Larger productions require a separate roadmap.

Can you build for both Android and iOS?

Yes, when both platforms are in scope. iOS builds and store submission require a client-owned Apple Developer account, signing access, supported hardware, and current policy compliance.

Will I receive the source code?

You receive the project-specific Unity files and C# source. Third-party assets and plugins remain under their licenses and are listed at handoff.

Should a browser mini-game use Unity WebGL or HTML5?

Unity WebGL is useful for richer 3D interactions and reusable Unity systems. A lightweight HTML5 approach is often better for short two-dimensional experiences, fast loading and broad browser reach. The choice should follow the mechanics, asset complexity and target devices.

Get a quote for Unity Game Development.

Share a short brief and I’ll help define the scope, dependencies, and a realistic delivery window.

Tell me about the project