Independent software & 3D specialist

Web, software, 3D.
Built to work.

Not a slide deck. I turn digital ideas—including automation—into working products.

01

Character production pipeline

Retopology, texture baking, rigging, and game-engine-ready delivery.

3D · Pipeline
02

Observable automation systems

Background services with logging, alerts, and controlled recovery after failures.

Software · Automation
03

Custom business tools

Dashboards, data collection, transformation, and reporting workflows.

Web · Systems

Live demos are available on request. Some client work remains private under confidentiality agreements.

How I work

You speak directly with the person doing the work.

We define scope, delivery, dependencies, and pricing before work begins. You review working previews throughout the project and make informed decisions.

  1. 01

    Define

    Agree on the objective, scope, dependencies, and success criteria.

  2. 02

    Build

    Review real progress through regular working previews.

  3. 03

    Refine

    Complete the details through the agreed revision rounds.

  4. 04

    Deliver

    Receive a launched, documented, and properly handed-over product.

Contact

If it needs to work, let’s talk.

Describe the idea in a few sentences. I usually reply within one business day with questions about scope, timing, and the next practical step.